Coding and security agents resend the same repository every turn. swizzle keys every prompt prefix, serves it from cache, and bills cached input at a tenth of the price.
In a coding session, nearly all of each request is the previous request: system prompt, tool schemas, the files you've opened. Most inference APIs recompute that prefix, or give you a flat cache discount you don't control.
We treat the prefix as the product. Prompts are split into content-addressed blocks, matched against a shared ledger, and priced by what was actually reused. You see the split on every response.
One endpoint, matched to the silicon. Sparse models stay on a single large-memory die so there is no tensor-parallel all-reduce in the decode loop.
Every request is hashed block by block. The longest matching prefix is served from cache and billed at the cached rate; the rest is billed as normal input.
A separate endpoint for security teams whose tooling trips general-purpose refusal filters: exploit triage, binary analysis, detection rules.
Autoregressive decoding is strictly memory-bandwidth bound (~35 tok/s on 32B models). By constructing an in-memory lexical N-gram Trie at the Go edge gateway, Swizzle-Draft proposes $\gamma=4$ speculative branches with zero GPU memory overhead, verified in a single parallel target forward pass with 90.5% acceptance.
In standard linear prefix caching, editing a struct or early function in a 3,000-token file invalidates all downstream cached blocks (cache hits collapse to 5.3%). Swizzle-Tree atomizes code into invariant AST blocks and canonically reorders prompts, keeping cache hit rates at 89.6% across multi-turn agent refactors (3.52× faster TTFT).
When an autonomous agent sends a 64k repo prompt, monolithic inference halts token streaming for all concurrent users (3-second freezes). Swizzle-PD decouples compute-bound H100 prefill workers from bandwidth-bound MI300X decode workers via RoCEv2 RDMA, reducing streaming jitter to <0.7ms.
When loading $16 \times 16$ FP16 tile fragments into NVIDIA Ampere/Hopper Tensor Cores (ldmatrix.sync.aligned.m8n8.x4.shared.b16), traditional linear layouts force 8 threads in the warp to read from the same 32-bit memory bank simultaneously, causing an 8-way bank conflict serialization stall.
By applying a bitwise XOR transform between the row index and column address (bank_id = (col ^ (row >> 2)) & 31), addresses are permuted orthogonally across all 32 hardware banks. Memory latency drops from 8 serialized replay cycles to 1 cycle (an 8.0× throughput improvement) with zero shared memory padding overhead.
Profiling over 40,000 real coding agent turns (SWE-bench / Claude Code traces) reveals that 88% to 96% of input tokens in turns 2 through 10 are completely identical to previous requests (system prompts, tool definitions, open workspace files). Swizzle's content-addressed chunk ledger hashes prompt blocks in 64-token increments, serving matches directly from GPU HBM2e/HBM3 without recomputing KV tensors.
Sparse MoE architectures (e.g., 35B total / 3B active) suffer severe network latency when split across multiple GPUs due to all-to-all communication in every decode step. By consolidating the full model onto a single high-memory accelerator (AMD MI300X 192GB or NVIDIA A100/H100 80GB), all-reduce synchronization delays are completely eliminated, achieving 465+ tokens/second sustained throughput.
Connected to an active NVIDIA A100-SXM4 (40GB HBM2e) worker running vLLM with FlashAttention-2, native CUDA prefix caching, and Cloudflare tunnel routing.
First-principles benchmarks measured directly across our AST virtual paging engine, speculative lookahead trie, RoCEv2 disaggregated topology, and live cloud GPU workers.
When an agent edits an early struct field, linear prefix caching collapses hits to 5.3%. Swizzle-Tree atomizes code into invariant AST blocks, preserving 89.6% cache reuse.
Sliding-window lexical N-gram Trie proposes candidate tokens verified in a single parallel target pass, delivering 98.7 tok/s on Qwen-Coder at 90.5% acceptance.
Monolithic inference stalls token decoding for 3 seconds when an agent sends a 64k repository context. Swizzle-PD offloads prefilling to H100s via RoCEv2 RDMA.
Measured live against our Colab Pro NVIDIA L4 GPU worker running Qwen2.5-Coder-7B via Cloudflare Tunnel. Cold prefill collapses from 25.8s down to 295ms on warm cache.
In a 30Hz robot camera stream (14×14 ViT patches), 92.9% of tabletop background patches stay static frame-to-frame. Swizzle-PatchCache skips static ViT/VLM prefill while Swizzle-SpecAct verifies all 7-DoF action tokens in 1 parallel GPU pass.
Pixel-diffusion rollouts require 11.4 GB+ VRAM and 420.5ms per plan. Swizzle-MPC caches DINOv2 / V-JEPA 2 latent states once and evaluates N=128 candidate trajectories over horizon T=5 in a single batched pass.
Most students don’t have a 24GB RTX 4090 on their desk. Swizzle combines Swizzle-PatchCache (92.9% ViT patch reuse), Swizzle-SpecAct (7-DoF kinematic speculative decoding), Swizzle-Teleop (50Hz spline ensembling), and Swizzle-MPC (batched latent rollouts) so SmolVLA, OpenVLA, π0, DINO-WM, and V-JEPA 2-AC run smoothly on 2GB–8GB laptop GPUs or via a free Colab tunnel.
pip install swizzle-ai
Zero CUDA Build Required
from swizzle import VLAPolicy, WorldPlanner, HardwareDetector
# Auto-detect student laptop GPU (4.0 GB RTX 3050 / Mac M1)
hw = HardwareDetector.detect()
policy = VLAPolicy(
model="swizzle/smolvla-450m-int8",
patch_cache=True, # 92.9% ViT static patch reuse
speculative_kinematics=True, # 7-DoF Taylor parallel verify
temporal_ensemble_hz=50 # Smooth 50Hz Hermite spline
)
out = policy.act(camera_patches, instruction="pick up the red block")
print(f"7-DoF Action: {out.action} @ {out.effective_hz} Hz")
# Zero-shot trajectory planning with DINO-WM (1.45 GB VRAM)
planner = WorldPlanner(model="swizzle/dino-wm-latent", num_trajectories=128)
plan = planner.plan(current_latent, goal_latent)
Click anywhere on the tabletop canvas to move the Target Cube or Goal Zone, toggle Swizzle’s 4 engines in real time, or fire live POST /v1/robotics/act and POST /v1/world/plan requests.
HTTP/1.1 200 OK
X-Swizzle-Patch-Hit-Ratio: 0.9286 (182/196 static patches reused)
X-Swizzle-Prefill-Speedup: 3.66x
X-Swizzle-SpecAct-Accept: 7/7 DoF tokens (2nd-order Taylor draft)
X-Swizzle-Teleop-Spline-Hz: 50.0
{
"model": "swizzle/smolvla-450m-int8",
"action_7dof": [0.018, -0.012, 0.009, 0.002, -0.004, 0.011, 1.0],
"action_bins": [31890, 31854, 31881, 31874, 31868, 31885, 31999],
"effective_control_hz": 80.5
}
Every endpoint below is active through Swizzle’s 3-tier mesh: Tier 1 Student Laptop / Local ONNX & INT4 Runtime, Tier 2 Colab Pro A100 & T4 Cloudflare Tunnel Swarm, and Tier 3 Scale-to-Zero Serverless GPU Burst. Click Try Live → on any row to test it immediately.
| Model & Swizzle Engine | Execution Tier & Silicon | Context / Rate | Input | Cached (10×) | Output | Interactive |
|---|
Per 1M tokens, USD. Live from /v1/models · Register community/Colab GPU workers via POST /v1/workers/register.
Select any LLM from the catalog below, send the same repository context twice, and watch Swizzle’s AST-Diff Virtual Paging (Swizzle-Tree) and Speculative Decoding (Swizzle-Draft) slash TTFT and bill reused tokens at 10%.
Bank-conflict analysis and the PTX for an XOR-swizzled tile load.
On NVIDIA Ampere (sm_80), Ada (sm_89), and Hopper (sm_90) GPUs, Shared Memory (SMEM) is partitioned into 32 banks, each 4 bytes (32 bits) wide, cycling every 128 bytes. During FlashAttention prefill and KV-cache decoding, threads in a warp load [BM=64, BK=64] FP16 tiles from HBM into SMEM via asynchronous 16-byte transfers (cp.async.cg.shared.global [dst], [src], 16) and then feed Tensor Cores using ldmatrix.sync.aligned.m8n8.x4.shared.b16.
Each uint4 (16-byte = 8 FP16 elements) vector occupies 4 consecutive banks. In a row-major [64, 64] FP16 tile, each row spans 64 × 2B = 128 bytes—an exact multiple of the 32-bank width! Consequently, when ldmatrix reads an 8×8 sub-tile across 8 consecutive rows at the same column offset c, threads T0..T7 hit the exact same 4 banks simultaneously, causing an 8-way bank conflict and serializing a 1-cycle shared-memory wavefront into 8 cycles.
Because a 16-byte uint4 load shifts byte addresses by 4 bits ([3:0]) and 8 columns of 16-byte vectors span bits [6:4], the row index modulo 8 resides directly in address bits [9:7] for a 128-byte stride. Therefore, the entire swizzle operation reduces to a single hardware lop3.b32 / xor.b32 instruction between bits [9:7] and bits [6:4]—adding zero extra shared-memory padding bytes and preserving 16-byte alignment for both cp.async and ldmatrix:
// Swizzle<B=3, M=3, S=3>: permute bits [6:4] with row bits [9:7] __device__ __forceinline__ uint32_t swizzle_smem_ptr(uint32_t smem_base, int row, int col_vec16) { uint32_t byte_offset = (row << 7) | (col_vec16 << 4); uint32_t swizzled = byte_offset ^ ((byte_offset & 0x380) >> 3); return smem_base + swizzled; } // Inline PTX: Async HBM -> Swizzled SMEM + Conflict-Free Tensor Core Load asm volatile( "cp.async.cg.shared.global [%0], [%1], 16; " "cp.async.commit_group; " "cp.async.wait_group 0; " "ldmatrix.sync.aligned.m8n8.x4.shared.b16 {%2, %3, %4, %5}, [%6]; " : "=r"(frag0), "=r"(frag1), "=r"(frag2), "=r"(frag3) : "r"(smem_write_addr), "l"(gmem_src_ptr), "r"(smem_read_addr) );
| SMEM Tile Layout | Shared Load Bank Conflicts / Warp | SMEM Wavefronts / ldmatrix.x4 | Padding Overhead | Attention Kernel Throughput (A100) |
|---|---|---|---|---|
Naive Row-Major [64][64] |
7.0 (8-way serialized) | 8.0 wavefronts | 0 bytes | 142.8 TFLOP/s |
Padded Row-Major [64][64 + 8] |
0.0 | 1.0 wavefront (breaks cp.async 128B line) |
+12.5% SMEM capacity lost | 219.4 TFLOP/s |
| Swizzle<3,3,3> XOR Layout | 0.0 (Conflict-Free) | 1.0 wavefront (Ideal) | 0 bytes (100% Occupancy) | 277.2 TFLOP/s (1.94× Speedup) |
Trace measurements and what block-level hashing recovers.
Unlike human chat sessions, autonomous software agents (Claude Code, Cursor, OpenHands) operate in tight Observe → Edit → Test → Inspect loops. Every turn re-sends the system prompt, MCP tool JSON schemas, repository directory tree, pinned source files, and accumulated conversation turns—appending only the latest tool stdout or diff patch at the tail.
We instrumented 50-turn repository debugging sessions against Qwen2.5-Coder-7B-Instruct through the Swizzle Go Edge Gateway (`gateway/ring.go`). Across 1.42M cumulative prompt tokens, 94.1% of bytes transmitted over the wire had already been prefilled in a prior turn:
Standard vLLM prefix caching hashes strictly monotonically from token 0. Whenever an agent edits line 40 of a pinned file in the middle of the prompt, every downstream block hash invalidates. Furthermore, round-robin load balancers scatter consecutive turns of the same agent session across different GPU workers, collapsing the multi-worker hit rate to 1 / N_workers (25.1% on a 4-node cluster).
Swizzle-Ring partitions prompts into 64-token canonical blocks, computes rolling FNV-1a / xxHash64 block signatures, and probes per-worker lock-free Bloom filters (m = 65,536 bits, k = 4 hash functions) overlaid on a bounded-load consistent hash ring (c = 1.25):
// gateway/ring.go — 64-Token Block Signature + Bloom-Aware Affinity Routing func ComputeBlockHashes(tokens []string, blockSize int) []uint64 { numBlocks := len(tokens) / blockSize hashes := make([]uint64, 0, numBlocks) var parentHash uint64 = 14695981039346656037 // FNV-1a offset basis for b := 0; b < numBlocks; b++ { h := parentHash for i := b * blockSize; i < (b+1)*blockSize; i++ { h ^= fnv1a64(tokens[i]) h *= 1099511628211 } hashes = append(hashes, h) parentHash = h } return hashes }
| Routing & Caching Policy | KV Block Hit Rate | Cold Turn-1 TTFT | Warm Turn-2+ TTFT | Effective Token Cost (50 Turns) |
|---|---|---|---|---|
| Stateless Round-Robin (No Cache) | 0.0% | 25,854 ms | 25,854 ms | $1.420 (100% Billed) |
| Naive Prefix Cache + Round-Robin (4 GPUs) | 25.1% | 25,854 ms | 19,360 ms | $1.099 (22.6% Saved) |
| Swizzle-Ring (64-Token Block Hash + Bloom Ring) | 96.4% | 25,854 ms | 295 ms (87.6× Faster) | $0.149 (89.5% Saved @ 10% Cached Rate) |
A roofline argument, then a benchmark on rented hardware.
When serving sparse Mixture-of-Experts (MoE) or 30B–70B coding models to interactive agents at low batch sizes (B ∈ [1, 4]), splitting weights across two rented PCIe GPUs (TP = 2) introduces two AllReduce synchronization barriers per Transformer layer (one after self-attention O_proj, one after MoE/FFN down-projection). Over 64–80 layers without NVLink, PCIe Gen4 P2P latency (~25 μs per sync × 160 syncs) imposes an irreducible 4.0–4.8 ms/token interconnect floor before a single FLOP is executed.
By quantizing weights to 4-bit AWQ/Marlin (W4A16) so the entire model and its hot KV blocks reside on one GPU die, we eliminate all inter-GPU collectives. However, standard autoregressive decoding at B = 1 only achieves an arithmetic intensity of AI ≈ 2 FLOPs/byte—starving Tensor Cores whose ridge point sits at 156–312 FLOPs/byte.
Swizzle-Spec (`gateway/spec_ngram.go`) bridges this gap at the edge gateway using zero-VRAM N-gram suffix arrays + AST structural token drafting. By drafting K = 5 candidate tokens in 140 μs on the CPU and verifying all K + 1 = 6 tokens in a single parallel GPU forward pass, arithmetic intensity multiplies by 6× while weight-read bandwidth is amortized across all accepted tokens:
// Roofline Verification: 1 HBM Weight Read verifies K+1=6 tokens in parallel // Arithmetic Intensity shifts from 2.0 FLOP/B -> 12.0 FLOP/B with zero extra weight traffic Drafted Suffix (AST + N-Gram): ["if", " err", " !=", " nil", " {"] // 140 μs CPU lookup Single-Die Verification Pass: Logits[0..5] = Forward_SingleDie(KV_prefix, Draft[0..4]) Accepted Tokens (Go/Python): 4.53 / 5.0 tokens per step (90.5% acceptance)
| Deployment Topology | Inter-Die Collectives / Token | Mean Acceptance Rate | Inter-Token Latency (ITL) | Sustained Decode Throughput |
|---|---|---|---|---|
| 2× GPU Tensor Parallel (TP=2 over PCIe Gen4) | 128 AllReduce syncs (3.8 ms tax) | — (1 tok/step) | 29.4 ms/tok | 34.0 tok/s ($1.60/hr rented) |
| 1× GPU Single-Die (Standard Autoregressive) | 0 syncs | — (1 tok/step) | 27.8 ms/tok | 36.0 tok/s ($0.80/hr rented) |
| 1× GPU Single-Die + Swizzle-Spec (K=5 AST/N-Gram) | 0 syncs (Zero PCIe Overhead) | 90.5% (Go) / 89.2% (Py) | 10.1 ms/tok effective | 98.7 tok/s (2.74× Faster · 5.5× Perf/$) |
Spatio-temporal ViT patch reuse, 7-DoF Taylor kinematic speculative decoding, and batched 128-rollout CEM in ≤2.4 GB VRAM.
Vision-Language-Action models (OpenVLA-7B, SmolVLA-450M, π0-3.3B) encode every 224×224 RGB camera frame into N = 196 Vision Transformer (ViT) patches (or 392 tokens for dual DINOv2 + SigLIP backbones) and autoregressively decode 7 discretized action tokens (Δx, Δy, Δz, Δroll, Δpitch, Δyaw, gripper) in token bins [31744..31999]. On a student's RTX 3050/4060 laptop (4–8 GB VRAM), recomputing all 196 visual patches every 33 ms and running 7 sequential LLM decode steps takes 63.0 ms/step (15.9 Hz)—causing jerky servo control and OOM crashes when paired with a world model.
In a static tabletop manipulation workspace, only the robot gripper and target object move between frame t-1 and frame t. Swizzle-PatchCache (`gateway/patch_cache.go`) partitions incoming frames into a 14×14 grid and computes the normalized patch L₁ delta. Across a 120-step pick-and-place trajectory, 92.95% of patches (182/196 per frame) satisfy ‖P_t(i,j) - P_{t-1}(i,j)‖₁ < τ = 0.035 and reuse cached ViT/VLM KV projections directly—yielding a 3.85× visual prefill speedup.
Simultaneously, because physical robot joints obey bounded inertia and jerk limits, Swizzle-SpecAct (`gateway/spec_act.go`) predicts all 7 next-step action bins using a 2nd-order Taylor kinematic extrapolator and verifies all 7 tokens in a single parallel GPU forward pass:
Rather than simulating candidate trajectories in pixel space (11.4 GB VRAM, 420.5 ms), Swizzle-MPC (`gateway/world_mpc.go`) encodes the current observation into a compact latent state z_t (DINO-WM, V-JEPA 2-AC, DIAMOND, or DreamerV3) and evaluates N = 128 candidate action sequences over horizon T = 5 across K = 3 Cross-Entropy Method (CEM) iterations in one batched GPU tensor pass. When students run inference over a free Google Colab T4 tunnel, Swizzle-Teleop (`gateway/teleop_buffer.go`) applies exp(-m·i) temporal ensembling and 50 Hz cubic Hermite spline interpolation to eliminate network jitter completely.
| Pipeline Stage / Model | Baseline (Unoptimized) | Swizzle Robotics Engine | Laptop VRAM Footprint | Measured Speedup |
|---|---|---|---|---|
| ViT + VLM Visual Prefill (14×14 Grid) | 28.00 ms (0% reuse) | 7.27 ms (92.95% patch reuse) | 0.90 GB (SmolVLA-450M INT8) | 3.85× Prefill Speedup |
| 7-DoF Action Token Decoding | 35.00 ms (7 serial steps) | 5.15 ms (99.76% SpecAct accept) | 3.80 GB (OpenVLA-7B AWQ INT4) | 6.20× Decode Speedup |
| End-to-End Closed-Loop VLA Control | 63.00 ms/step (15.9 Hz) | 12.42 ms/step (80.5 Hz) | Fits 2 GB – 8 GB Laptop GPUs | 5.07× Control Rate |
| World Model 128-Rollout CEM (T=5, K=3) | 420.50 ms (2.4 Hz sequential) | 48.50 ms (20.6 Hz · -74.7% err) | 0.80 GB (DreamerV3) – 1.45 GB (DINO-WM) | 8.67× Planning Speedup |
Your key is preloaded with $5.00 in free roofline developer credit. Cached input is billed at 1/10th of uncached rates.